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Original character maquette developed in clay as part of a stop motion animation pipeline.
This piece explores exaggerated proportions, silhouette clarity, and expressive potential as fundamental elements for visual storytelling. The modeling process focuses on translating 2D design into a readable three-dimensional form, evaluating balance, pose, and character presence from multiple angles.

Conceived as an early-stage prototype, this maquette supports decision-making for puppet fabrication, including proportion refinement, articulation planning, and performance capabilities for frame-by-frame animation.

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Boxside is a stop motion animation project that explores the fragile balance between two parallel worlds.
The story follows Jim and Jam, two characters who exist separately within their own structured environments. Their worlds are built upon stacked box systems that define stability, order, and identity.

When one begins to remove boxes from the other’s environment, both realities become destabilized. As the structures collapse, the characters are forced to confront the consequences of disrupting systems they do not fully understand.

Through physical animation and tangible materials, Boxside uses balance, weight, and spatial tension as narrative devices, emphasizing cause and effect through movement rather than dialogue.

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SI is a 2D animated project that explores self-acceptance and the search for belonging.
The story follows a character with three eyes who feels out of place in a world where they struggle to fit in. Driven by the desire to be accepted and to find love, the character attempts to change in order to meet what they believe others expect.

However, through this journey, they discover that true connection does not come from altering who they are, but from embracing their own identity. Through an intimate and visually expressive narrative, SI reflects on identity, self-image, and the human need to belong.

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